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Halftank Fuel - Product Inspiration

I write and I draw. I also turn ideas into products using object-oriented UX techniques.๐Ÿ’™๐Ÿ’›๐Ÿ’š๐Ÿฉท

a Notion screenshot of what properties could look like in a system

Halftank Fuel: Building my own product the OOUX way ๐Ÿ’™

"Now What?" This week I finished my certification program as an Object-Oriented UX (OOUX) Strategist. If this is something that you are interested in, the course is well worth the tuition. The course is NOT easy, as you will be challenging the ways that you think about products and user experience. You will be looking at products in a systems-thinking way, considering the product as a whole instead of the industry standard piecemeal feature-forward approach. It may sound obvious, but looking...

white notebook

Halftank Fuel: OOUX re-certification update and why constraints are good! ๐Ÿ’ชโ›ณ๏ธ

I'm almost re-certified! I wanted to go over how I prioritized this app Iโ€™ve been working on to help people manage home improvement projects. I am almost ready to sketch out my solution and I wanted to go over why I went through this process instead of sketching at the very start of a project as many designers do. Iโ€™ve been a designer of both websites and apps for a very long time and what Iโ€™m trying to do with this process, the object-oriented user experience process, is getting clarity on...

google sheet screenshot of a future product

Halftank Fuel: OOUX re-certification update: from Nouns to Roadmap ๐Ÿ’š ๐Ÿ—บ๏ธ

In the messy middle Iโ€™m a little past halfway through earning my Object-Oriented UX (OOUX) Strategist re-certification. I thought it would be easier than the first time around since I had done this before. Of course, I was wrong! What makes this process challenging, and ultimately worthwhile, is that thinking through a system before designing it for me has been a process of unlearning processes that do not serve me (or my teams) well anymore. I have been creating systems for over 20 years...

assorted sticky notes on a wall

Halftank Fuel: OOUX re-certification update, and Mary goes noun foraging ๐Ÿ’™๐Ÿ”Ž

Getting started with getting #PoweredByORCA Iโ€™m about halfway through my re-certification process as an OOUX strategist and just like the first time I went through this training, it is very worth the money. As part of this course, we do all of the 16 steps of the ORCA process to become part of a solid case study. So far, weโ€™ve been going through the first part of the ORCA process, the O part, as in identifying the nouns. For my case study, I chose to create a potential new product. The...

A toy excavator is sitting on the ground

Halftank Fuel: When playing with Legos gets too real ๐Ÿ—๏ธ ๐Ÿงฑ๐Ÿ› ๏ธ

Have you ever played with Legos as a team-building exercise? I worked on a huge digital transformation project a few years ago. In the beginning stages of the project we all - around 200 of us - did team-building activities. A big component of these activities was introducing play into the activities, which made a lot of sense as we would be tasked with building a large piece of software. Creativity was being encouraged, as it would be a life-saver later on. One of these games was to break us...

a screenshot of me in a remote meeting

Halftank Fuel: Why OOUX? How itโ€™s changed my working life for the better ๐Ÿ’ช

OOUX changed my life, for real. The most common reaction when I talk about Object-Oriented UX (OOUX) to someone is a puzzled look. I get these looks most often from fellow UX and product designers, which still surprises me. By the excited way I talk about OOUX, they may even think that I am part of some cult. Iโ€™ve been a designer for so long and you might wonder why I am so committed to using OOUX with every client I have. After all, OOUX is the foundation of my business. So I wanted to share...

a vector black and white image that shows that seeking feedback can be hard

Halftank Fuel: The best and worst f-word? Feedback

How Feedback is, and is not, a dirty word In my experience as a UX and product strategist, I have seen one thing kill more products, and more companies, than anything else: feedback. Not the feedback itself, mind you, itโ€™s the reactions to feedback that act like a flamethrower to products, product teams, and eventually companies. In these places, feedback is a dirty word. Stakeholders avoid listening to honest feedback, and can even act out against the ones who give it to them. Designers are...